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 by
Scott R. Gourley
How mobile networks, borrowed from business, are changing
the face of warfare.
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or most, HBO is as close as we'll ever come to the terror
of parachuting behind enemy lines and peering into the darkness,
desperately trying to figure out if the tank up ahead is friend or
foe. And the director's lens is the only way we'll ever see the fear
and frustration of dodging bullets at Normandy Beach when the
two-way radio has become a 100-pound monkey strapped to a soldier's
back.
Fortunately for at least some of the men and women in
today's armed services, the movies may also be as close as they will
ever come to those nightmare scenarios.
Wireless
communications, broadband data links and satellite technology are
all combining to make today's soldier the best-informed warrior the
world has ever known. In war as in business, the combatants with the
best information usually win the battle. So today's wireless
warriors, like today's mobile managers, are the most confident and
secure in history.
In the 1950s, most technology traffic was
on a one-way path from the military to private enterprise. With
World War II over and won, the money and attention devoted to battle
in the 1940s was paying off with massive transfers of technology to
private enterprise—ranging from jet aircraft to microwave ovens.
But these days, with the country more or less in the grip of
peace since the end of the Cold War, the flow of
technology—particularly in 'hit the ground running' and broadband
communications—has reversed itself, and the military's warriors are
benefiting from the experience of corporate road warriors who have
been carrying miniaturized, lightweight, wireless voice and data
devices in their standard gear for a couple of decades.
Today's U.S. soldiers are benefiting from all the items that
make up the primary arsenal of executives: PDAs, laptops with
wireless Internet connections, cell phones and the like, all
connected to reliable broadband networks that keep all users tapped
into the knowledge of all other users all the time. It's just that
the military has some novel uses for all this 21st-century executive
equipment.
Out on today's smoke-shrouded battlefield, a U.S.
infantryman is no longer spending time squinting into the gloom to
determine the allegiance of that foreboding tank. He knows for sure
that it's friendly. That's because the soldier can see very clearly
the location of his forces and the enemy's on the screen of his
"ruggedized" laptop computer, one that can withstand the shock, for
example, of being dropped onto concrete from a height of three feet.
As for that cumbersome two-way radio that cut out for Tom
Hanks in the moment of truth in Saving Private Ryan? Today's Hanks
would just reach into his pocket for the wireless phone.
The
Army's high-tech revolution—which it calls the "Army Battle Command
System"—has been in the works for 10 years now. The entire
state-of-the-armed-forces system will seem very familiar to every
traveling business person in the modern corporate army. It involves
portable systems that can move around easily, tracking what's going
on, storing and retrieving mission-critical information instantly,
staying in touch with the "home" office and communicating on the
move.
The businesspeople might like the miniature scale of
the latest high-tech gadgets because they don't disturb the lines of
their good suit and can be carried easily onto a plane. Their
military counterparts like them even better because they leave them
more agile and unencumbered, an especially desirable feature when
people are shooting at you.
The Army is assembling its hardware systems and
specialized software to support what it calls its "Tactical
Internet," a mobile network of computers, radios and routers that
allows commanders and soldiers in the field to figure out instantly
where everybody is, be they friend or foe. This mobile network also
allows a flood of additional battlefield information to be exchanged
among all players, from commanders manning brigade-level tactical
operations centers down to the individual foot soldier in the mud.
Communications and data traffic for the Army's Tactical
Internet are carried over three primary radio systems with each
system optimized for voice or data over specific tactical distances.
Working together, these radio systems provide the wireless link for
America's digitized forces. They also make it possible to combine
Global Positioning Satellite data with eyewitness, on-the-ground
reports to draw up-to-the-second, onscreen battlefield maps showing
both the terrain and the locations of all forces. An Internet
controller supports the network and keeps data flowing in real time.
The bottom line benefit of the Army's Tactical Internet is
what the armed services' planners call "situational awareness." It's
the Army's version of the Boy Scout motto, "Be Prepared."
The real-world advantages of a networked Army were on live
display this past spring in an elaborate war game played out at Fort
Irwin, Calif., some 37 miles northeast of Barstow in the high Mojave
Desert midway between Las Vegas and Los Angeles. The war game,
dubbed "Division Capstone Exercise," was staged across 1,200 square
miles of Fort Irwin's harsh desert terrain to demonstrate and test
the ability of America's high-wired forces to fight a land war.
The Army has assigned a tactically tongue-twisting name to
the digitized mobile command system tested at Fort Irwin "Force XXI
Battle Command Brigade and Below System" (or "FBCB2,"for short). The
name merely indicates that we're dealing with a 21st century
communications system to help command and coordinate forces in the
field at brigade strength and below. (A brigade is comprised of
about 3,500 soldiers in three or more battalions.)
A close
look at the system used in the desert war games offers a
representative example of what the Army is trying to accomplish with
its mobile networks.
The
Army's system consists of software running on the rugged computers
that can generate information-rich digital maps. These maps not only
automatically display their user's location and all other friendly
locations onscreen, but also pinpoint enemy locations as they become
identified. In addition to the map data, the system can be used to
transmit a range of messages from mundane administrative information
to urgent requests for targeting artillery fire.
Major
General Burwell B. Bell, the senior U.S. Army officer in charge of
armor [tank forces], calls the result of having all this information
in real time "perfect situational awareness." Bell was one of the
Army's senior officers at the Capstone event.
The two-week
Capstone exercise involved 7,500 soldiers from the Army's 4th
Infantry Division, the service's so-called "First Digitized
Division." The soldiers divided into "Red" and "Blue" divisions in a
mock war using nearly 1,000 networked computing devices. For the
purposes of this pretend conflict, the Blues were "us" and the Reds
were the enemy forces.
As the battle unfolds, hostile forces
deploying against one another in the desert terrain, Bell points to
blue and red icons on a large screen in the corner of his office:
"Now, you've got to do some interpretation because there are lots of
squares and boxes and stuff. But believe me, this provides a very
powerful understanding of the 'Blue situation'."
Bell
explains that the system was also mapping the locations of the Red
forces, its accuracy dependent, of course, on the ability of the
Blues' manned sensors, scouts, reconnaissance platforms, aerial
sensors and ground battlefield sensors to identify and report the
Red force threat.
Given all that battlefield intelligence displayed
conveniently on portable screens, Bell points out enthusiastically,
"Our Blue leaders and soldiers are going to be able to better strike
the enemy where they are weakest and most vulnerable, as opposed to
blundering into one of their strengths."
Seeing the enemy's
every weakness on a computer screen? It almost seems unfair, a
proposition with which Bell heartily agrees. "We are not looking for
a 'fair fight' for these men and women who have to go into combat,"
he says. "We want to overmatch our enemies and bring dominant combat
power to bear."
Easy enough for a general to say. But how
does the wireless revolution translate to the soldier carrying a
machine gun in the dust and the dirt?
Out on the desert, at
a forward battle position on a barren ridge fondly known as
"Siberia," a Blue infantry squad has just dismounted from the rear
of a tank-like Bradley Fighting Vehicle where they had been
receiving wireless updates as they rolled into combat.
Riding out to their battle position, the map screen in the
rear of the Bradley automatically identifies the vehicle's location,
keeping it centered on the digital map as it moved across the
battlefield. Along with this real-time depiction of friendly Blue
force locations, the system allows the soldiers in the Bradley to
send instant "spot reports" to identify and mark the hostile Red
force elements.
Their digital intelligence reports are
translated into red icons on the computer screens of every Blue
unit, so that each Blue soldier's knowledge instantly became the
property of every Blue soldier.
"We've got a screen inside
the back of the vehicle that tells us where we're at and where the
other tracks are," reports one Blue soldier. "It even allows me to
see exactly what the gunner and the commander are seeing. I can go
to the gunner's display, the commander's display or I can go to a
map to find out where the enemy is located."
The key is that the information is there on a
network for the soldier to use, explains Lieutenant Colonel Dan
Hughes, a U.S. Army program manager for a key component of the
Tactical Internet. But he quickly adds that the commander "still has
to use his own intuition and his thought and decision-making
process, but the tools are there for him to see this stuff and to
react." The bottom line is that a battlefield commander equipped
with wireless networks can make much faster decisions, Hughes
explains.
Major
General Bell underscores the power of having all this information in
the hands of soldiers and commanders out on the battlefield.
"Knowing where you are, knowing where your friendly forces are and
knowing where the enemy is empowers our formations to strike the
enemy simultaneously in an initial decisive blow," he says. "Now, no
one is suggesting that you can win a war in 20 minutes. But out
where soldiers are fighting, we would much prefer to give them the
advantage of enemy weaknesses at the outset, due to the fact that we
have a better understanding of the battlefield."
Even as the
Army's First Digitized Division is continuing its experiments and
demonstrations with the Tactical Internet, some capabilities of
these systems are already arriving in the hands of U.S. soldiers in
the field.
In the aftermath of the 1999 border incident that
saw the capture of three U.S. soldiers by Serbian forces, U.S.
planners rushed to install a limited vehicle tracking and
communications capability. Called the "Balkan Digitization
Initiative," it relied on modified QUALCOMM commercial truck
tracking hardware combined with scaled-down FBCB2 systems mounted on
several dozen Army Humvees conducting patrols in the Kosovo region.
The Army was satisfied enough with their ability to monitor friendly
vehicle locations and movements that it recently started expanding
the program to encompass several hundred more of these vehicles
operating throughout the Balkan region.
Much like the Army, the U.S. Marine Corps is
using wireless technologies in amphibious combat. Just two months
after the Army's digitized units left the high desert and returned
to their home station, representatives from both the Marines and the
U.S. Navy spread out across the coastal region of Southern
California to conduct their own digital field exercises, "Kernel
Blitz Experimentation 2001." The demonstration attempted to apply
wireless networking technology to coastal warfare, equipping
everyone from the headquarters command staff down to the small-unit
level with mobile computing gear. They were out to test the
durability and security of wireless network technology in naval
coastal operations, as well as experimenting with how well the
various communications components of the network would work
together.
"Our challenge is to take exploding information
technology and use it to fight better, faster, more precisely," says
Admiral Dennis Blair, Commander-in-Chief of the U.S. Pacific
Command.
Discussing the ongoing exercise from the U.S. Third
Fleet flagship, USS Coronado, an auxiliary command ship (AGF-11)
located several miles offshore, Blair adds, "All of this stuff makes
wonderful Powerpoint viewgraphs, but what you're going to see out
here is how it actually fits into the combat processes that we
have."
Blair fixes on a practical example—the PDAs, called
End User Terminals by the Navy, which strap to the arms of corporals
and sergeants. "Those were designed in the lab," the admiral says.
"But how do they work in the dirt? Do they want to keep their heads
down looking at their Buck Rogers watches while they're getting shot
at, or do they need to be looking up? And what if the information
that might save them is there, but it's not getting their attention?
"So the way you answer these questions is you get them out
there and you try them. You have smart people observing today,
writing down how they really work, and then afterwards we all get
together and hash it out and say, "OK, this worked; this didn't."
Ashore, the Marines were experimenting with different
prototype models of the End User Terminals, ranging in size from
larger portable laptop designs to smaller handheld terminals based
on the Compaq iPAQ Pocket PC, linked to an additional processor via
short-range wireless Bluetooth technology.
Like
the terminals in the Army's Tactical Internet, the Marines are
linked into the wireless digital Wide Area Relay Network, or WARNET.
End-user-to-backbone connectivity under WARNET
relies on commercial technology, but WARNET enhances the
off-the-shelf Ethernet through the use of power amplifiers and
specialized antennae that allow Marines to operate on a highly
mobile battlefield.
One near-term system upgrade will
include the introduction of a standard networking card with an
embedded encryption chip to provide transmissions that meet the
demanding security standards of the National Security Agency.
Data transmitted by the various End User Terminals are
received by a series of radios, including point-to-multipoint
wireless Ethernet radios. Capable of being mounted in vehicles or
carried on a variety of aircraft, these systems can broadcast data
up to 50 nautical miles.
Then another communications system,
which works like commercial network trunk lines, extends the network
over the entire battlespace. This system is currently composed of
planes that collect traffic from digital radios and reroute that
data over long distances. In the future, these piloted planes may be
replaced by unmanned aircraft.
The data, broadcast by
individual Marines out in the field, are painted on screens in the
Coronado's Experimental Combat Operations Center, the digital
version of the old grease pencil and paper command centers depicted
in World War II movies.
Lieutenant Colonel Douglas Jerothe, an exercise
observer from the Marine Corps' Warfighting Lab at Quantico, Va.,
says the idea behind the digital operations center is to enable a
combat commander "to gather information across the battlefield
that's air, land, sea—all the battlespace if you will—in a very
quick, rapid, high-tempo environment, to stay ahead of his
opponent."
Indicating the men and equipment crowded into the
Coronado's command center, Jerothe adds, "And what we're doing here
is collecting that information digitally and putting it on the
screens. We have the different warfighting capabilities throughout
the different stations displayed on a common tactical picture so now
a commander can make decisions more rapidly."
From his
"big-picture" perspective two decks above, Admiral Blair
acknowledges that they're still working out the bugs in the software
that runs the system. "There are real-world problems with managing
your bandwidth and insuring that your information systems are
matched up so you'll be able to do it safely and quickly," he says.
"But what you see here, compared with what you'd have seen
three, four, five years ago in a similar exercise, is a tremendous
step forward. The problems that they're wrestling with are new
problems: computer programs matching up; bandwidth being available;
the reliability of networks."
It's a brand new battle for
the armed services and the Army's General Bell agrees that creating
a high-tech military is a work in progress. "The challenge is to
bring macro-level enemy information down to the user in a way that
makes sense...and for the user to send that up and have commanders
and their staffs understand how important it may or may not be,"
Bell says. "That remains an area of intense focus for us."
SCOTT R. GOURLEY covers
defense electronics and combat communications technology for Army
Magazine and Jane's Defence Weekly. |
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